British bingo calls 1 to 50
Bingo calls are the nicknames British callers give each number. Many rhyme with it, and saying the call before the number helps players tell apart numbers that sound alike, such as 13 and 30. With “Read numbers aloud” on, the machine says only the number; the calls are yours to say. Every call here is clean for all ages.
1 to 10: 1 Kelly’s eye · 2 One little duck · 3 Cup of tea · 4 Knock at the door · 5 Man alive · 6 Tom Mix, or half a dozen · 7 Lucky seven · 8 Garden gate · 9 Doctor’s orders · 10 Prime Minister’s den.
11 to 20: 11 Legs eleven · 12 One dozen · 13 Unlucky for some · 14 Lawnmower · 15 Young and keen · 16 Sweet sixteen · 17 Dancing queen · 18 Coming of age · 19 Goodbye teens · 20 One score.
21 to 30: 21 Key of the door · 22 Two little ducks · 23 Thee and me · 24 Two dozen · 25 Duck and dive · 26 Pick and mix · 27 Gateway to heaven · 28 In a state · 29 Rise and shine · 30 Burlington Bertie.
31 to 40: 31 Get up and run · 32 Buckle my shoe · 33 All the threes, or fish, chips and peas · 34 Ask for more · 35 Jump and jive · 36 Three dozen · 37 More than eleven · 38 Christmas cake · 39 Thirty-nine steps · 40 Life begins.
41 to 50: 41 Time for fun · 42 Winnie the Pooh · 43 Climb a tree · 44 All the fours · 45 Halfway there · 46 Up to tricks · 47 Four and seven · 48 Four dozen · 49 PC, the police constable · 50 Half a century.
British bingo calls 51 to 90
The second half of the traditional 90-ball calls, up to the top of the shop at 90.
51 to 60: 51 Tweak of the thumb · 52 Deck of cards, or Danny La Rue · 53 Here comes Herbie, or stuck in a tree · 54 Clean the floor · 55 Snakes alive · 56 Shotts bus, or pick up sticks · 57 Heinz varieties · 58 Make them wait · 59 Brighton line · 60 Five dozen.
61 to 70: 61 Baker’s bun · 62 Turn the screw · 63 Sail the sea · 64 Red raw, or almost retired · 65 Old age pension · 66 Clickety click · 67 Stairway to heaven · 68 Saving grace · 69 Feeling fine · 70 Three score and ten.
71 to 80: 71 Bang on the drum · 72 Six dozen · 73 Queen bee · 74 Hit the floor · 75 Strive and strive · 76 Trombones · 77 Sunset Strip · 78 Thirty-nine more · 79 One more time · 80 Eight and blank.
81 to 90: 81 Stop and run · 82 Straight on through · 83 Time for tea · 84 Seven dozen · 85 Staying alive · 86 Between the sticks · 87 Torquay in Devon · 88 Two fat ladies · 89 Nearly there · 90 Top of the shop.
Tips for calling a good bingo night
A good caller sets the pace for the room. Start the first game a touch slower while people settle in with their dabbers, and always finish each call with the plain number (“Clickety click, sixty-six”) so newcomers who don’t know the calls never miss a square.
If you’re putting the board on a wall or a big TV and want a page without the long list underneath, open the 90-ball bingo caller in another tab.
Running a big event or a hybrid game? Try the Tombingo event console
Calling from a laptop is brilliant for a small group in one room. At a packed school fair, a club social or an office party with colleagues joining from home, checking claims by reading numbers out across a noisy room brings the night to a halt.
With Tombingo you can set up a free event that connects your console to your players: a read-only hall screen goes on the projector or TV, guests open a link on their phones and see their numbers marked automatically, the console checks every claim by card number and shows which numbers are still missing, and between games you can raffle a random card among the cards in play.
One honest note: this page runs the British 1 to 90 draw, but Tombingo events use 75-ball cards (5 × 5 grids, with 10 built-in patterns or one you draw yourself). The console prints an event’s 75-ball cards to PDF, each with its number, a unique code and a QR code, and a player scans the QR or types the code in the event room to register that card. Paper 90-ball tickets have no code and can’t be registered in an event.
Tombingo is free for up to 30 cards per event, with passes for bigger events from USD 9. See the prices, or the Tombingo home page for how it works.